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New traveller rpg
New traveller rpg







new traveller rpg

The UX basically serves as a blueprint map, defining the steps you need to take until you reach your goal, while the UI consists of all visual elements which accompany you on your journey. We want you to be able to focus on your gameplay strategy and not distract you with busywork such as browsing through too many windows to figure out which buildings are connected to what production line. Think about Anno’s construction menu, where you want to be able to build complex production lines, consisting of many different buildings and materials, with the smallest amount of clicks (interaction) possible. The user experience (UX) ensures the usability and readability of our UI, as we need to make sure that it is easy to understand, gives clear feedback and takes the least possible effort to achieve a task. You can say that the UI enables communication between the player and the game, translating the game language for the user and making the players input understandable for the game.Įspecially a management game like Anno needs to convey huge amounts of information to the player. This visual layer on top of your gameplay screen hosts all information a player needs in order to understand what is happening and in the next step, enables you to interact with the game via your input commands. The first thing which comes to your mind is probably a variety of colored boxes and icons.

new traveller rpg

It consists all of the interface elements of the game, such as buttons, menu windows, and contextual info layers. The UI (short for user interface) is, to put it simply, the first thing a player encounters when interacting with Anno 1800. I bet that most of you have heard the term UI before and what seems simple at first glance, is the result of a fairly intricate design process. Since then, we received some feedback regarding the UI from our community- a great opportunity to invite you all to have a look at the daily work of a UI Designer. During the last episode of the AnnoCast, I had the pleasure to chat with you about the style and functionality of our user interface and why that is especially tricky and important when it comes to strategy games such as Anno. When I joined Ubisoft Blue Byte’s UI team six months ago, it was just in time to get ready for our big UI overhaul project. Hi Annoholics, my name is Khajag Jabaghchourian, and I am one of the UI Designers working on Anno 1800’s user interface.









New traveller rpg